TECHNICAL SPECIFICATION

OPTIMIZED TYPOLOGY
Clean edge toops for seamless animation and performance.

PBR TEXTURES
Realistic skins, metal, and fabric texturing.

RIGGING READY
Assets set up T-pose or A-pose for easy rigging.
OUR WORKFLOW
We follow a streamlined, step-by-step process to bring your 3D environments to life, ensuring high quality and performance at every stage

CONCEPT
Initial concept art and reference gathering


HIGH POLY SCULPT
High detail modeling and sculpting for form and style


LOW POLY MODEL & RETOPOLOGY, TEXTURING, RIGGING
Optimization for in-game user retopology low poly, bake, detail PBR texturing, also rigging for finalized for gaming engine or animation


FINISHING GAME READY
Finishing for the user like rigging test, rendering in the game engine




